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18 Years in Development to Make it Just Right


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Historical Conquest™ was created in 2003 as a concept product for a college English class assignment. The assignment was to create a product that would change the world, but it had to be doable in a dorm setting. After that class, founder Zack Edwards took the idea and merged the market research and product development into other class assignments. At that point, Zack began to see more purpose in his classes and the lessons he was learning had more meaning to them.


One year later he was married, and soon after that his wife wisely told him to put the game away and get a real job. Even though there was a great deal of interest in the game, he saw the wisdom in her request and sought other employment. The intervening years yielded many life-changing experiences and brought many key people into Zack’s life.


Fast-forward nine years--Zack was teaching a group of 9 to16-year-old boys about entrepreneurship and they wanted to see the game. After one game, they wanted more.


One year later, the 2nd edition of Historical Conquest™ was designed, printed, and ready to sell at its first convention. From Fairbanks, Alaska to Orlando, Florida and from Hershey, Pennsylvania to Anaheim, California the game met with overwhelming demand. In just one and a half years, Zack and his wife were ready to quit their day jobs and pursue game development full time. 

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